Version 2.0 · Media & identity

Dead End Motel Media Hub

A single place for visual placeholders, CCTV-style stills, design notes, and future creator resources. Nothing here claims to be final in-game art — real screenshots and downloads will replace these cards as the prototype advances.

Quick summary

Use this hub for social shares, creator references, and press copy. All frames below are CSS placeholders or concept previews — not shipping assets.

Need staff-facing codes and fictional notices? Open the Employee Portal (game-world only, not a real employer system).

Open Employee Portal

Showcase

Screenshot-style frames

Monitor-style previews for key screens. Each will become a real screenshot when the build is ready.

Camera monitoring policy for the fiction appears in the Training Manual.

For file IDs and guest risk context, open the Guest Database.

Some items appear in CCTV still notes — cross-check the Lost & Found archive.

Some surveillance notes match old Gazette clippings.

Front desk interface

Night audit terminal, guest queue, and quiet status chips.

Placeholder

Guest risk review

Signals, suspicion tier, and manager notes before you commit to a room.

In development

Incident report screen

After-midnight paperwork: timelines, responses, and who gets called next.

Concept preview

Motel Files archive

In-world dossiers and incidents (this site’s fiction hub — separate from the playable UI).

Placeholder

Staff desk secret

Optional drawer fiction on the Files page — fair clue, no pixel hunt.

In development

Atmosphere controls

Site-only CRT, weather, and quiet Web Audio — not part of the game build.

Concept preview

Surveillance wall

CCTV stills

Polaroid-style grabs for mood and sharing — lore lines only, no jumpscares.

CAM 01 · LOBBY DESK 03:14:22 AM
Lobby

The vacancy light reflects twice in the acrylic.

CAM 02 · RM 204 HALL 02:41:09 AM Signal weak
Interior

Static eats three frames whenever someone says the room number out loud.

CAM 03 · PARKING 01:03:51 AM
Exterior

Puddle ripples sync with the office radio hum — probably wind.

CAM 04 · STAFF DOOR 04:55:40 AM
Restricted

Tape color changed last week. Nobody filed the work order.

CAM 05 · OFFICE RADIO 12:09:33 AM Signal weak
Audio

Needle drifts; catches a second station underneath the first.

CAM 06 · UNKNOWN --:--:-- ??
Unclassified

Channel maps to no feeder cable on the diagram.

Match CCTV stills to the floor plan

Use the Floor Plan to connect camera labels, room notes, and incident locations.

Open Floor Plan

Design direction

Concept notes

Short pillars that keep the project readable and scary in the right way.

Pressure over jumpscares

Tension from tradeoffs, time, and consequences — not from startling the player for cheap shocks.

Motel office UI

Clarity first: night auditor tools should feel workmanlike until something goes wrong.

Guest suspicion

Ordinary behaviour with one wrong detail — enough to justify a harder choice at the desk.

Room-based mystery

Corridors, keys, and incident threads tie back to specific rooms — including the ones you wish guests never booked.

Browser-first design

Shareable, low-friction access: load a link, run a shift, close the tab — no install story required.

Future public prototype

This hub will gain real captures and downloadable logos once the first public build is stable.

Creators & press

Creator & press kit

This section will later include official screenshots, logo files, short descriptions, and creator-friendly resources. No downloadable asset pack is hosted yet.

Short description

Dead End Motel is an indie horror management browser game about suspicious guests, pressure, incidents, and surviving the night shift.

Long description

Dead End Motel is a browser-based horror management game where players handle motel guests, monitor risk, respond to incidents, and try to survive tense night shifts without losing control of the motel.

Genre

Horror management / browser game / decision-making / indie

Platform

Web browser

Current status

In development

Contact

Reach the team via the contact section on the homepage. Email hello@deadendmotel.site is a placeholder until a monitored inbox is configured.

Asset availability

Logo SVG/PNG packs, high-res screenshots, and ZIP downloads are not published yet. Use the copy above and this page’s URLs until those land.

Later

Future creator pack

Planned bundles — nothing here is a live download today.

Wallpapers

Coming later

CCTV stills

Coming later

Ambience sounds

Coming later

Press images

Coming later

Logo files

Coming later

Dev notes

Coming later

Share preview

When official art is ready, replace the file at /assets/social/dead-end-motel-share.png — or update OG tags — so social cards show real key art. The mock below is CSS only (no raster image) so nothing 404s in the page body.

Preview for sighted visitors only; screen readers already have the page title and description in document metadata.

Next steps on the site

Prototype status, the mini night shift preview, fiction files, and the dev blog stay the main paths after browsing media.